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Plus, you then get to gauge a run-chase, which is where this game’s at its best, because you’re constantly balancing risk and reward picking your times to go over the top and making sure you score off every ball. Twenty20 matches are largely immune to the demented slogging when you’re in the field, so that’s not so bad. We favour the red immediately after the optimum green. For catches, the ball approaches a fielder in slow motion and all you have to do is press a key at the right moment, as indicated by a red, amber or green colour around the ball. At that point, it’s impossible to suspend disbelief and that’s no good. The ball flies to all parts, there’s a run-out every three overs and there’s NOTHING you can do about either of those things. I don’t know what it is, but after about eight overs, the opposition batsmen engage the long handle and switch off their brains. You’re bowling to your field and all’s going well.
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It feels like you’re working the batsman over, trying to set him up. The bowling mechanism is good as well and at first you feel it’s just as good as the batting. There are loads deliveries on offer and it depends on the bowler and the playing conditions whether you can use them or not. To be honest, bowling is where Ashes Cricket 2009 falls down, which is a shame, because it promises a lot. Edges might not carry, mishits sometimes evade fielders. Not until you get to the tail anyway.Įqually important is that the game doesn’t automatically punish you if you play a crap shot. It’s like actually playing cricket, only you’re not unfit and uncoordinated. The upshot is, you look at the field and weigh up the percentages. Play a straight half-volley back past the bowler and it’ll be much easier to time. Aim a drive at a wide outswinger or play against the spin and you’d better get your timing bang on. Your margin for error varies according to how sensible a shot you’re playing.